
When the game gets difficult, you can head online and find a buddy to help you blast your way through to the next stage. The reason for the difficulty spike may be that levels are the exact same when playing the online co-op multiplayer. It does not give Housemarque enough time to ramp up the challenge appropriately it also means these levels start to become a bore as you progress through each difficulty. Further contributing to this problem is the fact that the game only has five levels with four degrees of difficulty. There is a lack of an appropriately challenging progression curve in the game that would have provided a more satisfying playthrough. Turn the setting up one degree, and the game becomes a grind, with you throwing away any care of score to simply try and survive. Playing the easier difficulties is fun if your only goal is trying to rack up your score and showboat your way through a level, but none of those levels offer a very meaty challenge. Single levels were taking the better part of an hour to progress through, and the game seemed to dissolve into tedious repetition. However, mid-way through a second playthrough on the medium setting, the game spiked nastily in difficulty. I progressed through the single player campaign on the lowest difficulty in a couple of hours. In my time with Resogun it was hard to strike the right balance of challenge and fun.

Where the game gets hairy is in its difficulty. It’s not that Resogun doesn’t give you motivation, or that it lackadaisically assumes that players have been conditioned to follow instructions, it simply gives the right suggestions and allows players to draw their own conclusions. You save the green guys because green is good, you bring them to where the green arrows says, and if you spend too long questioning motivation or background, you’ll find its pretty hard to make the leaderboard. Resogun somehow manages to gain investment simply by pulling the strings on old arcade staples. Why? Because these small green humanoid figures are trapped in little boxes, and disappear into little red pixels if you don’t. Nothing is explained, and nothing has to be, as Resogun drops you into its setting and gives you a simple message, “Save the last humans.” And you will. Resogun does not specify time or location, but based on the aesthetic, it’s easy to draw some other-worldly science fiction. Few games can elicit fist pumps and joyful screams quite like Resogun can, as this is almost assuredly the best game you will find on the PlayStation 4 at launch. Resogun is a ferocious, mile-a-minute assault of twitch gameplay that sucks you in and seems to fast forward time, as you lose yourself by simply begging for one more go-round. Much like arcade games of old, watching someone take on Resogun’s challenge is almost as much fun as playing the game yourself. While the game is new, the feeling of Resogun is that same ol’ twin stick action the developer is so famous for.
Resogun vita review series#
While Super Stardust has been Housemarque’s most successful game, it is nice to see the developer leave the series behind and build a new arcade shoot ‘em up. Amidst the bombastic plot lines of the PlayStation 4 launch, filled with goblins, zombies, and rewritten histories, is Resogun, an arcade homage from the talented team at Housemarque, the same team behind the popular series Super Stardust on the PlayStation 3 and PlayStation Vita. I was born long after the arcade-junkie was a staple of American culture, but even to someone who grew up with a console in their home, the idea of an arcade cabinet, greasy from the hands of a million different players, still feels like returning to my roots. We'll be dipping in for a blast for plenty of time to come yet.Arcade shooters are video game comfort food.
Resogun vita review Ps4#
And of all the PS4 titles we've been playing for the last two weeks, it's Resogun that resonates the most. It’s also hard as nails to master at the higher difficulty settings, which makes it as adrenal and enthralling as it is hair-pulling annoying when that boss beats you for the fifth time and you have to do the whole level again.īut, even so, you’ll be back again and again just to prove that you can beat the game.

It’s not a huge game by any means, though, given its three ships and five levels, and it’s predictably repetitious too - but that's all part of the territory. And if you’re new to the genre then be prepared to knuckle down and get to it, because Resogun will lure you in.

This modern day reimagining of a shooter is visually stunning, stylised, engaging and choc-full of attractive special effects that shout next-gen. We can see why, because we thought such games had dried up and had their day.īut on PS4, Resogun turns that concept on its head. If you’re from the era that loved side-scrolling shooters then be prepared to be blown away by Resogun - it’s a game that feels fresh because, frankly, companies haven’t properly invested in this genre for years.
